Building an FM Synth with MetaSounds
How to build an FM synth inside the Unreal Engine MetaSounds environment for use as a procedural audio component of an immersive experience.
How to build an FM synth inside the Unreal Engine MetaSounds environment for use as a procedural audio component of an immersive experience.
We’ve collaborated with Call & Response Studios on many occasions over the years, most recently mixing spatial audio productions at their glorious 360° listening space. The 32.3 ambisonic / 9.1.4 Atmos Genelec monitoring system is currently situated amongst the vibrant artist studios in Somerset House.
We’re collaborating with Call & Response to deliver “Music In The Metaverse” - a Creative Catalyst 2024 funded initiative that will lower the barrier to entry for audio creatives wishing to work with immersive virtual environments or real world installations with interactive visual content.