The Situationists' Walkman - Tech deep dive
This post follows on from our introductory entry where we introduce the project goals and concepts and present our findings. It is intended for a technical audience and takes a deep dive into the process.
This post follows on from our introductory entry where we introduce the project goals and concepts and present our findings. It is intended for a technical audience and takes a deep dive into the process.
Since launching back in 2011, London’s Unconscious Archives established itself as a leader in London’s leftfield arts and music circles, welcoming over 70 artists across 25 events.
Netaudio [2006 - 2011], the UK’s foremost festival dedicated to the musical sounds of the Internet promotes the creative output of musicians, who use digital and network technologies to explore new boundaries in their work and actively supports the development of new talent.
We’re very pleased to announce participation in this year’s Innovate UK Creative Industries Fund! Our application is to undertake research and development of two prototype eXtended Reality (XR) experiences, with a particular focus on 3D sound.
An in-depth look at the audio engine used in building out the audio AR experience.
The Situationists’ Walkman - a digital dérive, playing out within a small area of East London around Arnold Circus. An updated version of the Situationists’ vision using audio led exploration of the urban environment that prompts us to reconsider our relationship to this constructed or delineated space.
We’ve collaborated with Call & Response Studios on many occasions over the years, most recently mixing spatial audio productions at their glorious 360° listening space. The 32.3 ambisonic / 9.1.4 Atmos Genelec monitoring system is currently situated amongst the vibrant artist studios in Somerset House.
We’re collaborating with Call & Response to deliver “Music In The Metaverse” - a Creative Catalyst 2024 funded initiative that will lower the barrier to entry for audio creatives wishing to work with immersive virtual environments or real world installations with interactive visual content.