'ambisonics' articles

Sprint 4 - DSP & 3D Audio

I needed to deviate off plan a little in Sprint 4 and spend time researching native audio and DSP in Unity and review solutions for 3D Sound. Ultimately, given the wide range of skills required to create a complete immersive experience of any size, I decided this would be a smart focus for future projects.

The Situationists' Walkman - Tech deep dive

This post follows on from our introductory entry where we introduce the project goals and concepts and present our findings. It is intended for a technical audience and takes a deep dive into the process.

Creative Industries Fund 2021

We’re very pleased to announce participation in this year’s Innovate UK Creative Industries Fund! Our application is to undertake research and development of two prototype eXtended Reality (XR) experiences, with a particular focus on 3D sound.

BBC R&D

BBC Research & Development is the national technical research department of the BBC. It has responsibility for researching and developing advanced and emerging media technologies for the benefit of the corporation, and wider UK and European media industries.

The Situationists' Walkman - An Audio Augmented Reality Experience

The Situationists’ Walkman - a digital dérive, playing out within a small area of East London around Arnold Circus. An updated version of the Situationists’ vision using audio led exploration of the urban environment that prompts us to reconsider our relationship to this constructed or delineated space.

Call & Response Collaboration

We’ve collaborated with Call & Response Studios on many occasions over the years, most recently mixing spatial audio productions at their glorious 360° listening space. The 32.3 ambisonic / 9.1.4 Atmos Genelec monitoring system is currently situated amongst the vibrant artist studios in Somerset House.

Music In The Metaverse

We’re collaborating with Call & Response to deliver “Music In The Metaverse” - a Creative Catalyst 2024 funded initiative that will lower the barrier to entry for audio creatives wishing to work with immersive virtual environments or real world installations with interactive visual content.